Friday, May 8, 2009

Player Experiences...

It has officially been a week since the open beta release of the Delta Force: Xtreme 2's demo to the public. As I sit here, I can hear the sounds of talking, groaning, shooting and gunfire in the background. “Get Down”, “The compound is secured”, “Check it out on the map” and other military commands are being heard through the speakers. People all around the globe are playing the demo and giving their feedback. Curious to hear what people are saying before you try the demo? Well- here are some of the reviews:

PrivateSniper on http://privatesniper.gamerdna.com/games/ wrote, “New interface additions, different scenario's and still a fun game for it's time :)” while giving the game a 4 out of 5 star rating.

NovaWorld gamer, hard2kill said “I have only played the the single player mode so far, but great FPS. A nice niche between Halo and Bioshock. The good parts of the game play are good controls with just enough stiffness to not detract from the smooth control.”

Martin Dragoon writes “...first and best multi-player game I played with grass you could actually hide in :)” on http://news.bigdownload.com/2009/02/03/delta-force-xtreme-2-revealed/

NovaWorld gamer, thrillseeker said, “cool and realistic weapon choices with smooth controlling. Good checkpoints to get you back into the action.”

-------->Get your free demo at http://www.fileplanet.com/promotions/demo_dfx2/index.aspx Need help with downloading for free? Check out blogpost titled "How to Download the Demo for Free"

1 comment:

  1. Did someone really compare this game to Bioshock and Halo?

    This "Grass" is the same grass that was used in Black Hawk Down, a game with an engine over a decade old (I remember playing the first demo of it in 2001, great game!). These are simply new customers that have not seen the complete absence of customer support, loyalty to the community, and a complete disregard for the quality of work churned out into the "Gold" or "Alpha" product. DFX2 - a game running on the Comanche 4 engine, a product that was released in late 2001. By now, the engine's kinks should be ironed out. Instead, we still have glitching in PSP compounds, motorbikes spinning around the ground, left lean glitching, warping out of tunnels...the list is seemingly endless.

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